RPG — Encounters

Creating Spy Encounters on the Fly

Posted by Christopher Korczak on

Creating Spy Encounters on the Fly

“The door busts in and ....?”A one throw guide for some serious opposition in your Top Secret or other old school cold war espionage game.By Jeff “Venture” Fournier One of the cardinal rules of fiction whether story or game is to keep the action moving. If your players (or readers) get bored your story might lag enough to shake them out of the world your trying to show them. That is no bueno. A famous trope of fiction is said to be: if your protagonist is in a jam and you don't know what to do next have someone rush...

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The Ministry of Silly Encounters, Part 1

Posted by Christopher Korczak on

The Ministry of Silly Encounters, Part 1

Sometimes your Dungeons and Dragons campaign needs a little bit of silly in it. Or, maybe you just need some inspiration presented in a silly way. At any rate, here are some ideas that can get the lips curled upward, and maybe the brain cookin'.  Special thanks to Jerry Milo Johnson, who birthed these ideas out of his own brain.  What follows is a list of silly encounters and situations. Use them as you see fit or for whatever inspiration or time management you need in your campaign. Expanded imaginatively, whole backstories and story arcs could be crafted out of...

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